Clash Royale Troops Guide

I really like Supercell’s Clash Royale and the key to the game is knowing all about the different troops in the game. Here is a brief run-down of everything you need to know to play the game successfully.

Arrows – These currently counter groups of little troops. Not a ton to say about it, but it is been among typically the most popular cards in the game due to how versatile it really is since the soft start. Great against princess, goblin barrel, and minion horde.

Musketeer – I see lots of people do this, but do not place her. You are better off taking the tower damage than giving 4 elixir. Musketeer is maybe the best troop counter against princess, outranges a cannon (great for punishing someone playing defensively), and does lots of standalone damage. She is great by herself both offensively and defensively, so she synergizes with everything. Weak against any damage troop that is high and lightning you’ll be able to place on top of it.

Valkyrie – Does damage in a place around her. It is possible to drop her right in the centre of a bunch of squishy troops (spear goblins, skeletons, etc) or between a witch and her skeletons. Great with great and freeze against troops that are small in general.

Freeze – That is not bad against any large group of troops that would do damage to you personally. It goes well with balloon, hog, or any damage that is high low well-being troops like goblins.

Elixir Collector – This trades 5 elixir now for 7 elixir later (assuming it does not take damage). That is more important than it seems, because it allows for some pricey push combinations that wouldn’t otherwise be possible. For placement, I think your first should forever at the center of the map.

Skeleton – High damage, super low cost, super low health. Much the same to goblins. They’ve absurdly high damage for their elixir price if you can keep them living, making them very great against to utilize with halt or hog pushes. Weak against splash damage.

PEKKA – There is a tooltip in Conflict of Clans that says that HER armor is too heavy to get launched from a spring snare. Valk, great against double prince, golem. Weak against small troops and inferno. It’s also worth noting that at lower levels (I think cutoff is around player amount 11) she can not 1 shot barbs which makes them HARD counter her.

Knight – If it gets dismissed affordable tank, astonishingly great damage to tower. This really is a very good card to drop on squishy ranged troops as they cross the river (witch, musketeer, bomber). Good for split pushes, an economical front line, or defense. Weak against air and in the present meta barbs seem to be less unpopular.

Fireball – Good defensively or offensively because you can very easily hit multiple targets. I really do not think because most of what it can 1 shot will perish to arrows for more economical this card is really great for the present meta,. It’s fantastic against 3 musketeers, barbs (they will live but your tower will 1 shot them all), huts, and minion horde.

Witch – She does splash damage and summons skeletons in front of her. Good defensively, especially against things like prince drives or skeleton military. By dropping damn near anything on her as she crosses the river countered.

Good against any single target troops miniature pekka, like PEKKA, prince, etc. Countered any form of splash like bomber or witch.

Baby Dragon – Good vs ill put spear goblins (kills them all in 1 shot) or minion swarm (needs to be placed in front of them so he does not get beaten up during the deployment time)

Archers – Hits air, great standalone damage to tower, lots of range. Also for spreading troops out vs hog a good economical alternative / balloon or freeze freeze. Mostly countered by position (like dropping goblins immediately on top of them).

Mini PEKKA – Damage that is high, lowish well-being, single target. That is actually for countering hog with freeze or useful. It’s also a great card to split push with because if dismissed it’s going to take out their tower.

Bomber – Affordable, high splash damage, does not hit air. You will be in risk against air although great to put behind a golem. Hard counter to any little troops and barbs.

Giant – Tanky and just goes for buildings. Good to place as a front line for any form of high damage troops that are squishy. Also good for drawing tower fire before you throw a goblin barrel in.

Prince – Very high single target damage. Do not drop anything squishy directly! Could be a alternative that is great defensively to handle troops like the hog subsequently shove challenging. Weak like skeletons against groups of troops that are small.

Goblins – Similar in gameplay to skeletons. Also worth noting that they’re a bit better at higher amount as a result of towers requiring 3 shots to kill them (as opposed to 2 at tournament degrees). High damage, low well-being, low cost.

Cheap, ranged, and they hit on air. Good if you are attempting to keep your elixir price down if you are fighting against great and air. Decent to send in behind any troops that are tanky.

Goblin Hut – Spawns spear goblins and is for setting up to push good. Because it is extremely challenging to push into this can work defensively. Countered by shoving on the opposite lane – additionally vulnerable to spells hitting at the hut tower.

Greatest when the tower is somehow distracted, countered by arrows or partly countered by dropping troops nearby to kill them fast.

Lightning – Good againts 3 musketeers, assembling based decks, baby dragon, musketeer, sorcerer.

Minion – Damage air that is high, low health. Since air ca n’t be reach by lots of troops can be useful. Also great in decks that utilize lots of little components (like goblin barrel). Countered by zap, sorcerer, or any dash.

Bomb Tower – Can’t hit air but is really great against clumps of earth troops. It’s not bad against hut decks, barbs, witch, etc. Countered by air and lightning.

Tombstone – The skeletons can help a bit for making pushes with pricey single target troops like prince or PEKKA or for shoving on a lane near hopeless.

Balloon – Due to being air, this troop is really about being pulled toward the middle 1 square sensitive than hog,.

Giant Skeleton – That is great for countering guys who perpetrate to all in strikes on you, particularly from moderate health units that can lose most of the HP in the blast (musketeer, valk, double prince, etc).

Barbarians – If you play these in the middle of the map you’re able to split them into a 2×2 attack driving your opponent to either counter both sides or take a bunch of damage.

Cannon – Hits earth and is a really low cost building selection for dragging hog or balloon from the tower. This card can get more value from disrupting than it does from the genuine cannon fire pathing if played right.

I do not think they have to be played together, although normally played with Goblin hit as part of a gimmick deck.

Rocket – Maximum crown tower damage charm in the game.

Rage – This seems to be best used within a slow push (hut decks, PEKKA or golem starting from your back, elixir collector up). They are likely going all in with their elixir if your opponent plays with this.

Minion Horde – What a steal! If you are using these against arrows play them defensively.

The dash is not bad against troops that are small and the slow is not bad against everything. Because the slow is enough to let your tower get in lots of extra shots can be useful against balloon.

Tesla – This can be frozen by you before it pops up to prevent it messing with hog/balloon pathing. A little more pricey than cannon but it hits on air. Time spells for your attack helps with this as you go in.

Magician – He can devastate a minion horde that is whole in 1 shot with the right timing. Greatest against best and little units placed behind something tanky.

Mirror – Lets you play exactly the same card twice for 1 extra elixir. If you are going to use this you should be playing a card that’s difficult to counter because you are overpaying to begin with.

Poison – Good against little troops. Also a good alternative although so far in the game it appears to happen to be beamed by freeze, to play with hog.

Mortar – 4 elixir siege unit. Plays similar to Xbow but you’ve more options to defend because it is more economical. Plays well with anything that can defend it (inferno, tesla, minion horde, barbs, cannon).

Golem – The tank of all tanks. By putting him in front of double prince pushes it’s possible for you to use him,.

Royal Giant – Frankly, I’ve never seen this used effectively and in my own opinion it is because it is an unit that was really badly designed. Who needs their tank in the back? I hear it works well against mortar, but I’ve never seen it used effectively. By just pushing random buttons in your telephone countered.

3 Musketeers – This really isn’t as laughable of an unit as people make it out to be. If your adversary does not have the right troops up to defend against this (for example, if they merely played hog freeze) they are going to be in huge trouble.

Princess – Has long enough range to shoot from the bridge. She deals splash, which makes her difficult counter goblins and minions. Arrows counters up her until level 5.

He also deals splash damage, which makes him a great nominee in front of the prince.

Zap – Damage that is a bit less than arrows but has a stun. Useful against skeleton horde, minions (particularly for the decks that attempt to force you to waste arrows), and the stun is useful against just about everything. The chief complaint seems to be that it can not 1 shot minions, so spear goblins tends to go in these decks.

Inferno – Hard counter to PEKKA and golem. It will win against a single prince for the same elixir price and can be useful simply to have presence in the centre of the map (drawing troops into the “kill zone”).


My Complete Clash Royale Review

Clash Royale is a fun game but it has its share of issues.

The most famous ones that I have heard of do things like cause you to always lively on Clash of Clans which admittedly were a larger deal before recent updates in addition to the skill to “ghost assault” which amounts to consistently re trying an attack without that assault really enrolling. I have read that quite several top-grade families do these sort of things to keep their win streaks rolling, until they find one that works as they can efficiently brute force attack strategies that are different, then run that strategy on the live servers. Oh, there’s also a variety of unethical methods for getting jewels.

Lately Supercell pronounced some new policies on fair and safe play. They’re extremely fairly clear and shouldn’t surprise anyone, but basically if you are using any kind of third party software, mistreating the in-game market in any manner, getting jewels in any manner other than purchasing them directly inside the game, or purchasing/selling game accounts, you run the risk of having your account suspended or even permanently shut.

The easiest method to describe it’s as a collectable card game where your cards represent real-time strategy game-like units which are dropped onto MOBA-ish multilane battlefields with two towers and a base while defending your own you must attack. That is a significant mouthful, and it seems complex, but the magic of Clash Royale is it’s all presented in a way that I truly don’t think you need to know anything about card games, RTS games, MOBAs, or the emergent strategies in any of those genres because everything has been simplified and streamlined to a masterful extent.

Breaking that down further are faced with amassing collections of hundreds of cards, distribute across multiple classes, afterward used in a thirty card deck. If you have never played a game like that before as great as onboarding process and the Hearthstone tutorial is, you are still talking less of a learning curve and more of a learning wall. Just how challenging it really is to create a competitive deck for most players leads to never really ever needing to learn the best way to construct a deck of their own, and merely looking up what other players are playing, reproducing those decks.

Relatively, Clash Royale features of which players choose eight cards that are exceptional to construct a deck a few dozen cards. This appears a little too basic- particularly if you are a veteran of other card games. It is really pretty amazing, as with just eight cards to work with once you allow it to settle in, it becomes immediately diaphanous which cards are and aren’t operating in your deck.

The MOBA and RTS elements also have been significantly simplified. Success comes from not only by how intelligently you use your units, but how quickly and precisely you are capable to control them. On earth of popular RTS games like StarCraft, top-grade players are issuing their military with hundreds of orders a minute. Likewise, the split second decision making you see in top-grade MOBA play is unbelievable.

This can be all accomplished through dragging cards from your hand which seamlessly summon that card’s unit (or units) on to the battleground. Placing where you summon these units is significant, as instead of micro managing an army, everything uses a really basic AI similar to attacking a base in Clash of Clans. Each unit acts slightly differently, and some might prioritize structures that are targeting while some attack the closest thing to them. Cards have a projecting cost related to them, utilizing the Elixir resource that you simply may likewise comprehend from Clash of Clans. Like most card games, the price of cards behind the scenes of the game, although generally escalate with strength level is a rock-paper-scissors-like system where cheaper cards played at the perfect time and properly can totally counter apparently powerful pricey cards.

For example, the Prince is the first epic poem card most new players will encounter. He costs five elixir to play, and after a short period will fast charge toward structure and strike or the closest unit with a gigantic attack. The first time you encounter this card, you’ll inevitably feel like it’s completely overpowered. Nevertheless, after experimenting and thinking about a bit, you’ll discover the Tombstone card which is rare instead of epic poem, but costs three elixir instead of five, will totally shut down the Prince. The catch is, have responses to dangers like the Prince, and you have got to manage your hand of cards. The entire game is filled with cards which are very strong, but can be easily countered, although this is just one example. The depth of strategy is astounding, although the card pool and deck size may not seem large.

A game that is typical then involves initially choosing your eight cards which hopefully meld together good in some sort of cohesive strategy with responses to the different types of threats you might encounter. From there, you hunt for an opponent, and are matched up with someone who has the same decoration amount as you (more on this later). From there, you hopefully manage to knock down one or more of their crown towers while shielding your own, and finally destroy your opponent’s chief King tower, and dump out cards. Games have a hard limit of choosing absolutely no longer than four minutes, which can be really only another apt wrinkle in the game.

The first two minutes of a Clash Royale game are ordinary, you use that Elixir to play with your cards and slowly get Elixir. If indoors of those two minutes you manage to destroy the chief King tower of your opponent, you win. Otherwise, the game advances to an additional minute where Elixir generation is doubled, which can be normally where things get real as you and your adversary only rapid fire throw cards at each other. By the end of that cumulative three minutes, whoever has ruined the game is won by more towers. You are given another minute of sudden death where the first player to destroy any tower wins, if things are tied. The game finishes in a tie, if after sudden death no one manages to do that. Ideally, you need to destroy all your adversary’s towers, as crowns for each tower ruined collect. If you amass ten you unlock a Crown Chest which normally has a hefty amount of cards and gold. But, wait, “Chests? Gold?”

Right now you are likely thinking, “Well, all this seems pretty rad, but what is the rub?” It is a free to play game after all, so being skeptical of other freemium shenanigans and pay walls is only natural. Here’s the gist- Cards are rewarded through opening chests. Every four hours, you have two slots for these chests that are free and you get one free chest, so to maximize your freebies you’ll desire to be checking in on the game at least once every eight hours. After finishing the tutorial, winning conflicts awards chests of different amounts of rarity (rarer chests include more cards and gold) and you’ll be able to hold a maximum of four of these prize chests. Silver Chests, which are the most common prize chest take three hours to unlock with the Super Magical Chest, now the greatest chest in the game, taking an entire day to unlock. Just one chest unlock timer can be rolling at a time, so there’s a little strategy involved with what you unlock and when. For example, if you have got a Golden Torso in your stock, you’ll likely need to hang on to that to unlock it overnight as that is an eight hour timer you are able to have while you sleep counting down. If you’ve got four chests in your stock, it’s impossible to earn more through winning games until you unlock one and thereby open up that stock slot.

Obviously, you can also pay to skip any of these timers, and a premium money that is similar is shared by Clash Royale to Clash of Clans in that they’re using Gems. Like any free to play game with timers, the amount of premium money it takes to jump a timer scales up appreciably with the number of time remaining. Although it takes a while to collect any significant number additionally, like all these games, the premium money is doled out at regular periods. Stone are also used to buy chests and gold from the in-game store. Chests bought by you possibly having four chests in your stock already this manner are opened instantly and aren’t affected.

Complicating things a bit further is the persistent leveling-up system that exists both for you as a player in addition to individual cards which will lead you to amassing as many cards as possible. Say you get a new card from a chest, you can obviously instantaneously play with that card in any deck. But what if in your chest that is next you get duplicates of that same card? Well, you join two cards and five gold to amount that card up one level. The health a component has and the damage it does are both increased by ten percent when a card increases a level. The curve for cards gaining degrees is important, and while it only took you two cards and five gold to get a card to level two, it will take four cards and twenty gold to get to level three, ten cards and fifty gold to get to level four, and so on. Upgrading a card awards experience that will be rolled into your “King amount,” your overall expertise amount which also makes your in-game towers more strong and have more hit points. Purchasing gold appears like the greatest way to spend your stone as gold is used not only to upgrade cards, but also buy cards you mightn’t have from the day-to-day rotating in-game card store.

Another totally optional (but very favorable) amount of complication comes from joining a clan. Where up to fifty players can band together to contribute cards to each other, which actually is the finest means to get both experience and any cards much like Clash of Clans, the game has a surprisingly compelling social element to it, you might be missing. To sweeten the deal further, for every common card you contribute you’ll get five gold and one experience point, for rares you’ll get gold that is fifty and ten experience points. So, usually, it is advantageous to join a clan and buy rares and commons with gold out of your own card store, as you basically only get that gold back together with experience points as you share cards with your clan members. Kin increase in rank are made, and trophies also function as both a consistent progression system in addition to as the members of the clan gain trophies.

This entire set up will be instantly recognizable to you, if you have played Clash of Clans. It works great in CoC, so it is not much of a surprise that that same system was brought by Supercell over. Your overall rank in the match against challengers is based on how many trophies you’ve. While, obviously, losing a match does the reverse winning a match causes you to develop trophies. To completely new arenas which not only look different, but also unlock additional cards which your chests can potentially comprise, you advance at certain trophy brinks. It’s gating content based on skill level, along with an excellent system that works well for matchmaking. New players only have access to a rather small card pool, but as you play and get better, you get access to more cards which further complicates the game (in a good way) in addition to the selections you’ll make when building decks.

There has been a ton of backlash surrounding the chest timers while the game was soft established, and while timers in match are a normally annoying mechanic, the great part of how all the free to play components of Clash Royale work is that there’s nothing stopping you from merely playing the game all day long if you need to. Taking a look at the game through the lens of “Well, whatever, I’m not getting cards what is even the point of playing,” is completely disregarding the fact that what you actually need is trophies as even if you can’t hold additional chests to unlock because your inventory is full, you can still freely level up to distinct arenas and in the process, make those chests that you’re opening contain better stuff. Also, Clash Royale is very much a skill-based game, and the greatest means to get better at skill-based stuff is to just keep playing with it. An improved way to examine the chests is more similar to how Hearthstone has day-to-day quests. You still might play a few more ranked games only to keep up ranking if you curently have finished your Hearthstone quests for the day. Playing with Clash Royale for a few more decorations is no distinct.

I’m at the point from playing since the soft launch went online, where I do not actually care about the cards that are coming out of my chests. Instead, I’m doing everything I can to grind up to the next arena to unlock the following grade of cards. There is nothing restricting me from hitting that next unlock aside from my own skill and the time in the game, I need to play. Also, once you settle in to where obtaining trophies gets hard, the game gets more exciting as you’re often faced with quite even matches, often ending in sudden death triumphs that are crazy and loses which are quite a bit of fun. (Remember, in a game like this you’re not going to win all the time, and anything over a 50% win rate is considered fairly good.) Overall, you’re never ever going to make everyone happy with your free to play monetization in a game, but after you really get playing Clash Royale and recognize that chests aren’t the end all-be-all of advancement, you start to recognize just how generous it all is.

If you need to see what top-grade play resembles, the game even has a rotating set of replays they’re calling “Clash TV”. This serves as a fairly great carrot on a stick as it is possible to see cards in use which you do not have yet, or even possibly players using strategies you haven’t thought of doing yet for cards that you do have. In Clash TV, you’re likely only watching players who have spent a ton of money on the game, but, actually, and that is good, utterly typical of most things you had be a viewer of. What exactly you see can continue to be useful to you as a free player.

It’s tough to find many things to complain about when it comes to Clash Royale, as it is a genuinely very interesting game which I Have been playing without spending a cent and I do not actually see that changing. Supercell has released some new cards, although it will be interesting seeing what kind of program they keep up with when it comes to content that is new, although I was just a little concerned about the card pool possibly stagnating. Considering these types of games live and die by how much they’re supported by their developers, it wouldn’t surprise me at all to see a constant drip feed of new stuff slowly funneling into Clash Royale.

I encourage everyone to give this game a try, even if you’re an alert hater of free to play. Monetization approaches aside, you’ll still be capable of see what a clever formula Supercell has stumbled upon to here with this amalgam of card games, strategy games, and MOBAs. Difficult limits on session time make it a fantastic game to play on the run, and it can be played in portrait style in one hand which only serves to make things easier. In less than a day it is the top free app, and steadily climbing up the top grossing charts, so if you dig this style of gameplay but do not particularly enjoy particular things about Clash Royale (like chest timers or whatever else) simply wait a while. The depressing reality is it won’t short before there are as many editions of Clash Royale on the App Store as there are Clash of Clans.

Battle of Kin, backed by a large marketing campaign, has become the public face of strategy gaming that none of us need. Sure, it is really fairly qualified as free to play with foundation-contractors go. But that really model is so repellent that it is a bit like saying Genghis Khan wasn’t quite so bad as barbarian warlords go.

When its sister franchise, Clash Royale, appeared on the scene, my instinct was to run a country mile. Yet, for the benefit of completeness that was journalistic, I felt compelled to test it. I headed into my first match straining under duress. I left it with a popular itch to play with another. Right away. And another, and another, until I was forced to confess that actually, Clash Royale is not really bad.

It’s a true mini-cellular MOBA. Unlike other games for the reason that hallowed turf, it does not carry a ton of bags around from its PC roots. Matches are fast, at 4 minutes tops before a draw is declared. You’ll find only two lanes. Each player has three fortresses, and the aim would be to ruin significantly more than your competition does. There is no heroes only many different melee troops and distinct missile that you launch onto the board at a time and place of your choosing. From thereon in, the AI takes over and steers them.

You’re able to take eight units into conflict. There is a default option eight everyone gets at the start, and a small variety of new ones you can unlock through play or pay. It’s a bit like a card system where you upgrade those you’ve got or can set things in and from your deck as you get access to them. You get access to more and more cards, as you rank up and the learning curve nice and shallow is kept by this slow drip.

That is down to the guru of the layout if it seems surprising that there’s any learning curve in any way in this type of straightforward, stripped down game. Components do not have many figures but what there is creates an intricate web of attack and counterattack. Swarms of little components can be quickly removed with splash damage. Troops that were flying can effectively counter splash damage units. Flying troops are not invulnerable to swarms of little missile units.

That would be enough to make an interesting game. Yet richness is added to the mixture through a thousand tiny decisions in timing and placement that can help win a conflict. You pay for units through a refilling bar of elixir. To win through to an enemy castle, you need to throw a combination of components into the offensive down one lane.

The result is a surprisingly deep and beguiling mixture, where there’s a suggestion of randomness in your card selection and a lot of skill. With things being so easy and quickly it is ideally suited to the mobile medium. The fast matches, predominance of multiple, interlocking set and player skill and upgrade systems make it alarmingly addictive. A quick five minute session can enlarge to eat a hour.

Larger is the monetization model, which can be so odious that it makes me wish Clash Royale wasn’t as bad as it’s. Winning matches wins you chests, which contain cards and gold. You desire gold, because your existing cards are upgraded by it and is the only dependable means to obtain the most effective cards. Nonetheless, you can only own four chests at once, and opening one takes up to twelve hours. If you don’t pay with premium, real-cash fueled, the timers to be taken by currency away.

The reality is that while you are able to at no cost, play forever in theory, you will struggle to get anywhere unless you pay and will lose lots of matches. It doesn’t have to be a handsome sum, unless you have the patience of a saint but it is still effectively a paywall,. And if the game gets its large baits in you, or if you’re at all impulsive, it would be easy to spend a lot of cash. Top players happen to be choosing about countless dollars.

What’s so awful and infuriating about this really is that Clash Royale would have worked brilliantly on a Hearthstone style pay model. Earn gold through quests or through triumphs, up to some sensible limit that is daily. Buy card packs with actual cash, or with your gold. It’s made lots of profit for Blizzard. But SuperCell weren’t satisfied with that. They picked the path that was greedy and made what could have already been a really great game into merely an excellent one.

Gloomy, but it is an instructional and effective metaphor for the direction mobile gaming seems to be going. So Clash Royale adheres at us in a bind. Love this outstanding game and hasten the demise of the things we love, or lose out on a strategy game that is fantastic and stick to our principles? On the premise that I’m in too tiny a minority that cares about the latter, Iwill have to urge we all go with the former.

Clash Royale is a multiplayer, card-based, tower defence, MOBAlite game from Supercell, the giant developer and publisher behind Clash of Clans.
Due to its free to play with construction and branding, it might be tempting to compose Clash Royale off as a cash-in or a pay when it’s among the most advanced and well-designed mobile multiplayer experiences on the App Store now.

Clash Royale is a hybrid of tower defence and collectible card games in which two players face off on a tower-laden battlefield with a custom decks of eight cards. They use these to try and destroy their adversary’s towers while shielding their own within a three minute time period.

When towers get destroyed, crowns are earned by players, and the player with the most crowns by the end of a match is declared the winner.

They can’t simply spam the most powerful cards to steamroll opponents while cards can be purchased by players.

The game’s elixr meter (not too unlike Hearthstone’s mana system) limits the amount of cards that can be used at one time, making placement and timing crucial elements to success in Clash Royale.

Outside of matches, chests which reward them with money and new cards are earned by players. If players gather enough cards of the same type, they can pay some gold while earning new cards gives them alternatives to alter up their deck.

Clash Royale also features a card store, family system, and a location to watch replays, which supplies lots of content between matches.

For a game that’s enjoyable enough by itself, these added features make it a more pleasing and long-term encounter.

On the other hand, the elements that actually make Clash Royale stand out are its fine-tuned sense of balance and fast -yet-fulfilling game design.

Additionally, even if you’re playing with decks of cards that are basic, there are viable strategies to assist you to take decks saturated in cards that are rare and epic poem down, and all of this is workable in a brief, sweet, and really pleasing three minute burst.

Clash Royale is a heck of a package. Top to bottom, it is an extremely enjoyable experience that is so nicely put together it is tough to put down.

VLC Tips for Everyone

VLC Media Player is adaptable, the most secure and lightweight audio and video player around now, particularly in comparison to others that will play with unusual formats after downloading a codec, or just refuse to play things.

It’s from a non-profit organization dedicated to developing and supporting the player.

The program handles heaps of formats, from MPEG to FLV and RMB files.

Also useful is the fact that you can use VLC media player since it plays incomplete parts of video files to preview files you are downloading.

How does it function?

VLC media player also has amazing hotkey support and if you take time to learn the shortcuts without touching your mouse so it can be controlled. This is not an issue if you’re watching DVDs or video files through it. For music, it features an equalizer and playlist creation and plays more or less any file. VLC media player isn’t as instinctive as as a media manager, but it’s a considerably more adaptable player in terms of file formats. You may even use VLC to convert your files, and on top of all the formats and physical media it’ll play, many streaming protocols and TV capture cards are supported.

VLC media player makes it easy to add subtitles to your video files too – just add the SRT file to the folder where your video is kept, and it will automatically play with subtitles.

Finally, the interface in VLC media player has been enhanced in version 2 although it remains just operational. Nevertheless, you can download player’s look to fully change VLC media. The settings menu is complete without being overwhelming, and there is extensive documentation online.

Hey It’s Free

VLC Media Player is quite simply the finest multimedia application for Windows and Mac. It plays just about anything, hassle free – What more could you need?

VLC Tips and Tricks

I’ve collected some of my favorite Tips and Tricks for VLC to share with you.

Convert Media Files

Are you aware that you can use VLC to convert your media files into a broad variety of formats? The app enables you to pick just how you would like to convert them or you can only use a given preset.

To start, go to Media > Convert / Save, add a file and click Convert / Save. From here you will select the desired codec to convert to.

Play/Download On-Line Videos

It is possible to use VLC download and to play online videos. It’s possible for you to use the full suite of tools to control video playback or save them for later play.

To start an internet video, go to Media > Open Network Stream. Press theNetwork tablature, enter the URL of the video and click Play. To save it, instead ofPlay, pick Convert.

Record A Currently Playing Video/Audio

If you need to record and capture a snippet of a video that you are playing, VLC has an option to do this. To enable this attribute, on the menu bar, click View > Advanced Controls. Additional buttons will appear on the app. While playing a media file, click on the Record button to start recording. Press again to stop.

Records will be saved in the Videos folder for videos while audio will go to your Music folder. On the Mac version, go to the menu bar and click Playback > Record or use the shortcut Cmd Alt R.

Record Background

VLC can record a video of your desktop, acting as a screen recorder. To empower desktop recording, visit Media > Convert / Save. Go to the Capture Device tab and on the Capture style drop down menu, select Background. Pick your frame rate for the click and capture Convert under Desirable frame rate / Save. Finally select your codec and the destination and click Begin. To stop recording, click the Stop button.

Record Webcam

You can record a video in VLC using the webcam. Go to Media > Open Capture Device and select DirectShow from the Capture mode drop menu. From where it’ll capture from here you will select the audio and video apparatus. VLC and click Play will stream from your webcam. Use VLC’s skill to record now playing with video and you have yourself a webcam recorder.


Are you aware it is possible to use your DVD’s to rip into your computer? It’s a simple method to create an archive of your DVD’s for back-up purposes or a way to see them when you don’t have entry to the physical disc.

Go to Media > Convert / Save and click on the Cd tab. Under Cd Choice, select the radio button of the media cd you’re using and assess No cd menu. Make sure that the Disc apparatus that is chosen is right and click Convert / Save. Select the codec you wish to save in and save it with the extension that is certainly not incompatible with your codec.

Remote Control VLC From A Browser

There is an option available to use a web browser as a simple remote control for VLC. This is amazingly useful when running VLC on a media center PC, as it is possible to control it using a laptop or your mobile phone.

To enable this feature, visit Tools >Setting, and click the radio box Allunder Show settings. Then visit Interface > Main Interface and tick the Webcheck carton. Then, under Interface > Main > Lua, establish the Lua HTTP Password. Remote control through the browser should be empowered.


Add Watermarks On Video

You can add your own watermarks through VLC on a video, bypassing a significance of a dedicated video editor to do that. Do remember however you will have to use VLC’s recording feature to save the video with the watermark.

To start, visit Tools > Effects and Filters. Click the Video Effects tab and under the Overlay tab, you’re getting alternatives to either add in an easy text or your symbol to the video.

Video And Audio Effects

VLC gives you a ton of tools that lets you manipulate audio and the video of any media that is given. To see the tools available, go to Tools > Corrections and Effects. From here, you will see tabs that have the A/V manipulation tools. On the video side, you can correct colors, crop, rotate video, add filters, etc. With audio, you get the equalizers that are usual to tune your music.

Play Internet Radio

VLC supplies Internet Radio channels on its Playlist sidebar for you yourself to browse and search for radio stations that are online. If the supplied stations don’t interest you, you are able to play your favourite channel by getting the station’s URL and opening it using Media > Open Network Stream.

Video Background

Ever needed to have a video playing as your desktop wallpaper? There is a simple method to toggle this using VLC. Visit Tools > Setting. Click Video and under the Output drop down box, select DirectX (DirectDraw) video output. Save and restart VLC. The next time you play a video, an alternative will appear under Video on the right-click menu to play as a Set as Background. Select it and the video will subsequently start playing as your desktop background.


Play Video As ASCII Characters

For a little bit of enjoyable, VLC allows you to show a video all in ACSII characters. To empower this fun feature, visit Tools > Setting and select Video. Under theOutput drop down box, pick Color ASCII art video output. Your video will now be shown entirely in ACSII.

Play Media Found In Archive Files

If you have a RAR or ZIP file which has a media file, it is possible to play with them within VLC without extracting them. Just open them and it is going to play the files contained within all.

If the file is broken up into bits, only open the first part of the archive making sure all the files are within exactly the same area. This can be a great trick when you don’t need to waste space decompressing the video.


Extensions And Plugins

Just like Firefox, you’ll be able to expand the functionality and look of your VLC player. There are an assortment of extensions and skins available on the VideoLAN website. Take a look and see what appeals to you personally.

Some of the extensions allow you to mechanically get subtitles, lyrics to tunes, as well as info on the performers, among other things. Skins, there are many available which are certain to meet your taste and on the other hand, permit you to alter the appearance of your media player.

Add Subtitles

If a video you have doesn’t come with subtitles, you’ll be able to add your own by locating an SRT subtitle file for the video and adding in it. To add the subtitle, play your video and go to Subtitle on the menu bar and click Add Subtitle File. It uses exactly the same file name if you need VLC to play with it mechanically, place the SRT file in an identical folder as the video and make sure.

Double Or Slow Down The Playback Speed

This attribute is incredibly useful if you are watching a media file primarily for the content, for example podcast, audiobooks, recorded lectures, etc. To start, press ] to fast forward by 0.1x for each press. To slow it down, press [ instead. On the Mac, there’s a slider to control playback speed, located in Playback.