Poptropica Cheats For 24 Carrot Isle

24 Carrot Isle is a challenging early island quest in Poptropica where you mus assist the townspeople and help find what occurred to all their carrots. During the course of this quest, you’ll fall upon the evil villain Dr. Hare and try to put a stop to his diabolical plans to steal all the carrots on the island. You can complete the entire quest easily if you follow all the steps in this 24 Carrot Island Walkthrough.

Entry Region and Carrot Farm

Once you arrive by balloon on the island, jump down and go left towards the Carrot Farm. Discount the farmer and go inside the house next to him through the chimney. Go several steps to the right and you will get an empty bowl that is on the ground near the sofa. Next return to the exterior of your house by going into the hearth and back up through the chimney. Go right to return to the starting area. Now walk a bit to the right and go inside the diner. Click on the waitress and ask her to fill your empty bowl with milk. Then return back outside and return to the Carrot Farm. Go back into the house through the chimney.

This time, head to the right. When you pass where you found the empty bowl, you are going to bend down and place the full bowl on the flooring. Keep going to the right then jump up in the lift space to get to the second floor. Afterward walk to the left until you reach the tub. Turn on the water. A little cat will leap out from the entire tub. The cat will go along slowly if you follow him. Keep going until you and the cat go all the way downstairs. The cat will be very happy to see the bowl of milk and will drink it. The cat will become very friendly to you personally and will follow you wherever you go. Leave the farmhouse then return back to Main Street.

When you arrive in Main Street, visit the right to the shop which is past the diner and the theater. Go inside and talk to the girl at the counter Tell her you found her’s

Go back outside and run to the right. Visit the next region, called the Factory. Go a few more paces to the right once you arrive in the next place. Jump up the left side of the factory to the roof and you will discover the Vent Blueprint. You do not actually desire it but it will be able to help you navigate the ports inside the factory if you get a little lost. Go down another side of the factory and you will land near a drainage pipe with a grate. Since you have the crowbar, just click on the lid of the conduit and you will pry it open. Afterward you will head in.

Going Inside the Factory

Go left through the pipe and you’ll find a carrot transporter. You likely will not desire it. Head up the left side of the pipe and after that run right back over the valves as they close. The trick to get over these will be to stand at the border and be patient. Start running just as they’re closing and do one at a time. A number of the valves will open and shut more quickly than the others so watch out!

In the following section, you will come across a large old rat. He’s super easy to prevent if you jump up into the small section of conduit that goes above. Run through it and go down the other side to the left. Go up through the top and you will arrive in a dark room.

What to Do Inside the Factory

The Machine Room

Walk a few steps to the left and you’ll wind up standing beside the master engine panel. You will see three levers on the engine, all which are in the up position. Transfer the left lever so that it is halfway between up and down. The small green light above it’ll light up. Repeat this process with both the middle and the right levers. Once you have all three levers in the proper positions, the main lights in the room turn on and the engine starts to move.

Head around to the right side of the room and jump up on the cartons. Bound around the left onto the platform and then onto the top of the three barrels. A giant mechanical arm will come by and when it does, jump up onto that. When you arrive at the platform on the right, leap off and go into the open port.


The port is just a little bit like a maze where you can just see a little bit before you as you go. If you get lost inside the vent, you’ll be able to use the blueprint you found on the roof of the factory. Go down to the left and go forward until you run into a portion of the passage that’s covered in ice and snow. Go through the icy passageway and back down the other side You’ll find some wire cutters lying at the base of the the passageway. Run over them to pick them up. Keep going down and to the right and you will arrive at another grate in the port. Click on the grate to go through to the next room.

The Security System

You will arrive on a stage with a sign that says Security System and where the word empowered is lit up. Drop down onto the ground of this room. A security robot will fly in and zap you. After you’re zapped in a blinding flash of white light, you will end up in a brand new room in the factory. Around to the right is a panel labeled Security System. Using the wire cutters, sever all three wires to disable the system. Go around the right and you’ll see a grate it is possible to go through to get back into the port passageways.

Packing Room

Leap up and go inside the vent. Afterward head up and to the right. You should quickly come to a brand new port grate. Go inside and you will be in another room of the factory where the carrots are place in crates. The first challenge you will face in here are chutes with crates of carrots that fall through. To get through this, go past one chute at a time. At each chute, a distinct amount of crates fall in groups. It’s easy to find out the patterns if you are patient and make it all the way through. Head to the right, when you get past the chutes and fall to the floor. then head around to the left of the room.

Talk to the woman wearing the rabbit ears and eyeglasses and tell her to look behind her You’ll see a close up of the top of the rabbit ears. Click the button on the ears and the hypnotic power will be disabled. She is going to get a printout from the giant machine that gives you the system password for the computer which is: fuzzybunny. Next go to the left and return to the grate that you entered the room from. Head back into the vent passageway.

Return to the Security Robot Room

And now you need to go through the ports and return to the security room where you were zapped by the security robot.

Because you disabled the security system, the robot will not bother you. Head for the doorway in the bottom right corner. There is a hint there that says simply Authorized Bunny Drones can enter. When you try to go through the door, you will drop through a trap door in the earth because you aren’t an authorized bunny drone. Do not stress because the next task is to become one. When you fall through the trap door, you’ll arrive in a brand new room. Drop down to the left and you’ll wind up on a moving conveyer belt. Go to the right, taking care not to get squished by the carrot smashing presses in this room. You also should steer clear of the hot carrot juice that comes out. After you avoid these barriers, leap up onto the platform and you’ll see a mechanical bunny ears hat exactly like the girl in another room was wearing. Run over it to pick it up. These are drone ears just like the rest of the people in here are wearing. Equip the bunny ears and then depart the room.

You’ll arrive back in the room that had the security robot and the trap door. Now, while you are wearing the bunny drone ears, go back to the doorway that is big. This time around, you are authorized and you’ll be able to get inside.

Meet Dr. Hare

When you arrive in another place, you will see the villain Dr. Hare. He believes you’re one of his drones and tells one to begin the launching sequence for his enormous spaceship. Leap up onto the rocket. There is going to be a platform on the right with a huge computer on it and a guy wearing the drone ears next to it. Talk to him and pick the option, “Look a giant bunny!” You’ll zoom in on his ears. Press the power button to turn them away. Then click the computer and enter the password, which is fuzzybunny. Next, the computer will prompt you for a command. The right command is “launch rabbot”. Remember to spell it with an o and not an i. Rabbot is the name of the robot spaceship.

The robot spaceship will launch and then you may have the capacity to control it with the joystick on the computer. Your goal is to crash the rocket into the asteroids that you see on the display. Each time you hit one, Dr. Hare will yell at you. After you hit four asteroids, the robot spaceship will explode and Dr. Hare will fly off into space. Congratulations! You got the better of Dr. Hare.

You’ll be back in the main place standing facing the gas station, but now 24 Carrot Island is brilliant and brilliant again. Go all the way to the left and talk to the mayor. The Mayor will thank you for saving the town and give you a medallion. Congratulations!


Early Poptropica Step By Step

Early Poptropica was the very first isle to arise in Poptropica. On it, the isles earliest inhabitants request that you help them find three stolen items: a sign flag, a pail, and a pig.

First Quit: Main Street

When you climb down from your blimp, you’ll get on Main Street. Go inside the Pop-Art Museum to see art from famous artists and speak to the artists themselves. Meet other players inside both multi-participant rooms: the Soda Pop Shop and the Arcade.

You could begin researching by climbing up the Water Tower. You’ll see a flag there, but you won’t be able to achieve it. You’ll also see an open manhole. You can jump down now if you need, but you might desire to wait till you get your Glowstick. Getting back up is not so simple!

The Outdated Part of Town

Go right on Main Street to get to Early Poptropica. The figures here appear like pilgrims, and the structures look like old cottages. If you speak to these early inhabitants, they will inform you about the items they are missing: One pilgrim is lacking a Pig, one is missing a Pail, and the third is overlooking a Signal Flag.

Remember that Glow-Stick we mentioned? It’s possible for you to find it here if you clim down inside the well and hop from platform to stage. Walk in to the Glow-Stick to add it to your things.

Back to Main Street

Now you have the Glow-Stick, it is time to explore that manhole. Bound down to the underside. You could easily get knocked over by a spider, but that’s ok. Even if you fall all the way to the base, you’ll nevertheless land on your feet. Afterward jump over the green spider and move right to locate the prized porker. Touch the pig to include it to your things. You may be tempted to abandon the manhole now, but there’s more to be found down there. Get after dark green spider again and enter the tunnel on your left.

Your Glow-Stick will light the way through the tunnel. Climb up, when you see a rope. Keep climbing until you find the Golden Egg. There are hints composed on the partitions to inform you if you are going in the appropriate direction. Contact it to include it for your items, when you locate the Golden Egg.

After you get the Egg, go up to locate an exit, and you’ll discover yourself front of Poptropica Towers.

Check Out Poptropica Towers

So now you might have the Pig, but you nevertheless desire the Bucket and the Flag. Since you are at Poptropica Towers, you should start investigating the city road lined with tall buildings. Jump to the ledge of the first building you see and head for the roof! Travel from roof top to rooftop, bouncing off clotheslines to help you. When you attain the blue building, climb to the very top, which looks like a rooftop restaurant. Afterward climb up the vine.

Land of the Purple Giant

Now you’re in the clouds. Go right till you see a massive pair of purple toes. Click on them to speak with the giant. He Will accept your Golden Egg as payment to enter his vegetable patch. You Will find the pail on the list of enormous veggies.

Enter the Plane Graveyard

Keep going right until you locate the Aircraft Graveyard. You can not use any of the planes here, but if you look attentively, you’ll find a Jet-Pack. This really is merely what you must get to high places–like the top of the Water Tower, where the Sign Flag expects you.

Get back to Main Street any way it is possible to. Then use the Jet Pack to fly to the best of the Watertower. To fly, shift your cursor until you see a green-up-arrow. Click and hold to move-up. Subsequently go left or correct. When you reach the top of the tower, click the Flag to add it to your things.

Make Your Deliveries

Now you’ve got the Flag, the Bucket, and the Pig. Head back to Early Poptropica. (you’re able to fly if you desire to, but you will have to walk between Main Street and Early Poptropica.)

Speak to each of the three pilgrims who were missing things. When you do, the things returned to their first owners and will be taken from your Stock. Once you reunite the Sign Flag, the dock will be reached by a ship. Speak to the man on the boat, and he can thank you by having an Early Poptropica Medallion. Congratulations!